Two teams compete. The attacking team has the objecting break through a series of 3 – 6 roadblocks. The defending team is trying to stop them getting through the roadblocks. This game is normally played on the race and run as a linear game. Danger tape makes a good barrier, but use barrels, or both, for a more smash potential.
The defending team uses the roadblock immediately behind the current roadblock as a respawn, the roadblock should be spaced out with a gap of 30 – 50 metres between each one. The attacking team has a starting respawn 30 – 50 metres in front of the first roadblock. Once a roadblock is captured (By ripping the tape, smashing over the barrels) it becomes the respawn for the attackers. On the final roadblock, defenders will select a respawn point 30 – 50 metres behind the final roadblock.
Team split: 1:1
Victory conditions: Attackers win if they smash through all roadblocks. Defenders win if they hold the attackers of till the game times out.