Snitch

Two teams compete, the teams are the Cop’s and the Cartel. One player is the Snitch.

The Snitch is armed with only a pistol. The Cartel’s goal is to find and eliminate the Snitch. The Cop’s need to get the Snitch to the “court house”. But there’s a twists, the snitch can only be eliminated by a melee attack (knife or hands). A Snitch can only move if there is a cop within 5 metres.

Dirty Cops: the Snitch must be weary as there are dirty cops (at least one but no more than 3) who no one knows is dirty (the game organiser will secretly appoint the dirty cop before the game starts). Because of this the Snitch won’t want Cops too close. The Snitch can shoot a Cop that gets too close.
If the Dirty Cops have comms, and so does a member of the Cartel, they might want to leak info to the cartel (but don’t get caught or other cops might take you out).
If the cops work out who the dirty cop is they can eliminate the dirty cop, but if this happens, the dirty cop can respawn in 30 seconds and join the Cartel – meaning that they can engage the cops and the snitch as soon as they respawn.

Note for game organiser: at the start of the game select the location of the court house. Make it a decent distance but don’t use too much of the field. Otherwise the Cartel might never spot the Snitch, making for a rather boring walk. The Cartel will know where the court house is, so they might just setup an ambush. Ideally, the Cartel will hunt for the Snitch before they get to the court house and only setup an ambush after failing to take the Snitch out on the trail.

Team split: 1:1

Victory conditions, Cartel or the dirty cop eliminates the Snitch. The Cops get the snitch to the court house.